Responsibilities

  • Model, texture, rig, and animate high-quality 3D assets—characters, environments, props, and VFX—optimized for real-time performance.
  • Own the end-to-end 3D art pipeline, ensuring consistent style and technical standards across the project.
  • Collaborate with gameplay and narrative teams to prototype and iterate on visual ideas that reinforce mechanics and storytelling.
  • Create clean, efficient topology and UVs suitable for multiple platforms (PC, mobile, console).
  • Work closely with tech artists to integrate assets into Unity, troubleshoot issues, and maintain performance budgets.
  • Contribute to marketing needs—short character loops, key-art renders, or in-engine cinematics—as required.

Must-Haves

  • 3+ years of professional 3D game-art production.
  • Proven chops in stylized or anime aesthetics—especially character animation.
  • Portfolio showing the full 3D pipeline: modeling, texturing, rigging, and animation (both body and facial).
  • Expert knowledge of industry-standard 3D tools (e.g., Blender, Maya, 3dsMax, ZBrush, Substance Painter/Designer or equivalent software).
  • Solid grasp of real-time asset optimization: poly count, LODs, texture compression, PBR workflows.
  • Solid grasp of Unity's character-animation pipeline—including essentials like root motion, rig import/retargeting, and clip integration.
  • Experience animating in Unity (Animator, Timeline, Mecanim).
  • Basic understanding of shaders, lighting, and VFX for stylized visuals.
  • Excellent communication, self-management, and cross-discipline collaboration skills.

Nice-to-Have

  • Familiarity with Unity's URP/HDRP pipelines and shader graph.
  • Experience with cloth/hair simulation or stylized VFX.
  • Experience solving technical problems about character animation.
  • Comfort working in a small, fast-moving team where you'll wear multiple hats.
  • Have a strong interest in AI and be proficient in using various AI tools.